National Repository of Grey Literature 4 records found  Search took 0.01 seconds. 
Earl christianity and vizualization trinity of Got
Činátl, Jiří ; Lukeš, Jiří (advisor) ; Kučera, Zdeněk (referee)
Pacovská 350/4 140 21 Praha 4 Tel. +420 222 539 203 e-mail: studijni@htf.cuni.cz Vyslovení neplatnosti součásti státní zkoušky "obhajoba diplomové práce", na základě stanoviska přezkumné komise, že obhájená práce není původní a jde o plagiát. Po provedených řízeních vydal rektor Univerzity Karlovy rozhodnutí č. j. UKRUK/10207/2018-4, že součást státní zkoušky, obhajoba diplomové práce s názvem "Rané křesťanství a jeho zobrazení trojjediného boha" konaná dne 26. 9. 2017, je neplatná. Dnem, kdy rozhodnutí nabylo účinnosti, pozbyl účastník řízení vysokoškolského vzdělání získaného studiem daného studijního oboru a akademického titulu magistr. Dále pozbyly platnosti vysokoškolský diplom a dodatek k diplomu. Declaration of the invalidity of the section of the state examination "thesis defence" based on the review committee's opinion that the defended work is not original and constitutes plagiarism. Following the proceedings, the Rector of Charles University issued a decision, ref. no. UKRUK/10207/2018-4, stating that a section of the state examination, defence of the thesis entitled "Earl christianity and vizualization trinity of Got" held on 26 September 2017, is invalid. On the day the decision became effective, the participant in the proceedings surrendered their higher education degree obtained by studying...
Earl christianity and vizualization trinity of Got
Činátl, Jiří ; Lukeš, Jiří (advisor) ; Kučera, Zdeněk (referee)
Though the trinitarian iconography is fairly easy to understand, it remains with many of the 4th and 5th century works it is unclear and difficult to explain. In the literature of the last century, we often encounter ideas that have been absorbed in older works and subsequently only mechanically repeated in subsequent works. Such a way of interpreting can lead to controversial iconographic analyzes in order to focus in a trinitarian way and to attempt in a tricky way to explain the iconography of "non-trivial" artefacts. This diploma thesis attempts to open a difficult question of the origin, development and interaction of individual types of symbols representing the Trinity. The aim of this work is to mark the effort of a complex view, which will try, especially with similar motives and symbols, to lead to a more precise interpretation and classification within the framework of trinitarian iconography. The main aim of this diploma thesis is the effort of theological, artistic, historical and philosophical grasp of the issue of the image of God in the first millennium of the Christian faith. Due to the vastness and considerable lack of clarity of this topic, the work is conceived with a focus on the first millennium of Christianity. Many examples of depictions and symbolic references to the Triune...
Video games
Kolář, Vojtěch ; Švelch, Jaroslav (advisor) ; Reifová, Irena (referee)
This thesis is based on a detailed analysis of various topics related to the question of whether video games can be art. In the first place it analyzes the current academic discussion on this subject and confronts different opinions of both supporters and objectors of the idea, that video games can be a full-fledged art form. The second point of this paper is to analyze the properties, that are inherent to video games, in order to find the reason, why cultural elite considers video games as inferior in relation to traditional forms of art. In addition to features of games like entertainment, competitivness and unproductivity, this part examines the circumstances that have an impact on current game design, like mass popularity and game developers pandering to wide audiance. Due to these circumstances, the majority of video games can be considered kitsch. Following passage through the application of theory of kitsch on specific video game shows and identifies tendencies in game design that cause this condition. Conclusion of the second chapter, however, shows that some video games exhibit characteristics that are generally regarded as positive elements of art works and by that they avoid being branded as kitsch. The last part of this thesis, based on cluster theory of art, identifies and analyzes...

Interested in being notified about new results for this query?
Subscribe to the RSS feed.